H11-QUEEN: A fourth generation design from the Layered Armored Cores. Balanced in defense, ECM Countermeasures and carries built in sensor equipment beyond optical systems. It also has NIGHT VISION unlike NEXT Cores.
YH14-STING: A recently developed part developed by the Mirage Corporation (or what was left of it - this is a post Nexus part). Is equal in defense to the H11-QUEEN. It however boasts a far more complete sensor suite, greater ECM counters and a targeting system for better work against biological opponents lacking any form of FoF identification systems.
YH15-DRONE: A limited production part designed by Mirage. It has a immensely powerful sensor suite and immense ECM Defense. However it is restricted by a more limited Operating System.
CR-YH85SR: A multi-purpose design with several sensor options. Has good defense against solid rounds and strikes, but less capability against energy weapons.
Core Parts (Torso)
CR-C98E2: A high quality Core generally used by pilots specializing in assaults. It has well rounded defenses against both Solid Rounds and energy weapons and has an energy based anti-missile system with a 62% rate of success. Rather than an Over-Boost system, the E2 is equipped with a bit-like weapon called an Extend Orbit. The EO is armed with twin machineguns loaded with rounds designed to cause heat-based fluctuations.
CR-YC010/UL2: Despite having a slightly lower level of armor than the E2 Core, the UL2 makes up for it in several other ways. The UL2 has an advanced cooling system allowing the Nevermore to tolerate greater temperatures. Additionally the Core is significantly lighter than the E2, and also has ports for weapon storage. Unlike the E2, the UL2 is an Over-Boost type core. Mounting a group of high powered boosters that allow it to tear across the battlefield at the cost of significant heat spikes.
CR-A82SL: The SL is an early lightweight arm design that attempts to achieve overall balance in defense, mobility and weapon handling. While outshone by many other parts with a particular focus, its relative juggling of various statistics makes it a good part for use.
CR-A94FL: Another lightweight design. The FL has superior cooling systems and energy defense and has a greater aptitude for weapons than the SL. However its physical defenses are slightly less significant.
CR-A92XS: A fourth generation design with low energy consumption levels and good statistics in defense and combat capabilities.
YA10-LORIS: A highly effective combat design boasting excellent defenses and good weapons handling. Its cooling systems and energy distribution however are sub par.
CR-A88FG: Highly agile arm part, however it suffers in its defenses, cooling and overall energy distribution. This design was meant for machines that excel in rapid strikes.
LH05-COUGAR: A mid-weight bipedal design stressing defensive capabilities and expanded load capacity. Slightly heavy due to the armor but is a very solid design overall.
LF03-GAVIAL2: While not the most well defended, the GAVIAL2 boasts the highest load capacity of the quadrupedal category and shines brightly in Ryou's quad designs.
CR-LN99M2: A more combat effective redesign of another Crest designed set of hover systems. The 99M2 is relatively well defended in comparison to the lightweight and paper thin hover designs and grants the Nevermore immense speed. The Hover systems also have built in boosters.
B01-BIRDIE: A booster design by Mirage meant to drain a low amount of energy with use but still allow for respectable speed and lift capability. It succeeded, but there are still more powerful designs out in the market.
CR-B83TP: A highly powerful Crest booster design allowing for immense acceleration and lift. Has heat problems, but those can be reduced to a manageable state with the right design.
B04-BIRDIE2: A redesign of the BIRDIE type Booster to give it greater power. This redesign succeeded but has a greater generator pull in use.
B03-VULTURE2: A well known design. The original VULTURE type was highly respected for its power but had significant heat problems, as did the GULL design based on it. The VULTURE2 sacrifices acceleration for heat manageability and long term movement ability.
Fire Control System (FCS/Targeting)
MONJU: A design meant to work with a wide variety of weapons and has mid-level ECM resistance. It is meant for mid-to-close range battles.
CR-75D: A powerful FCS design with high ECM resistance and target tracking. Despite being designed for general usage with Sniper Types, in the right hands, the 75D and other sniper class FCS can be used at any and all ranges.
CR-G84P: A generator with a particularly high output rating. Has weight issues.
KUJAKU: Slightly heavier than the G84P, but also has greater output capacity in comparison.
CR-G91: A redesign of an earlier lightweight generator. This redesign is meant to provide greater output.
R02-HAZEL2: A redesign of an earlier radiator. Has a slight power draw problem but is otherwise a respectable part. The HAZEL2 emphasizes emergency cooldowns rather than gradual ones.
ANANDA: A high quality light-weight design with minor power draw problems, though in comparison to the HAZEL2 its actually better in that respect.
Extension Parts (Mounted on upper arms):
CR-E84RM2 Relation Missile Launcher: the RM2 design is a low ammo but high damage class in terms of launchers. The role of a Relation Missile Launcher is to link with primary launchers on the AC and fire in tandem.
FUNI Relation Missile Launcher: A Kisaragi developed Launcher drawing from their Micromissile Designs. Has a high amount of ammunition in comparison to other launchers.
BYAKUE Extra Ammo Containers: A simple design that carries additional ammunition for the AC's handheld weapons. Normally used for rifle type weapons.
Internal Weapons: (Launchers hidden inside the arms)
CR-184RN Napalm Rockets: Napalm is a bit of a mistaken description given how much stronger the payload of the Rocket is. The 184RN is a hidden launcher that fires rounds that detonate on impact and cover opponents with a flaming payload that not only causes intense heat damage, but would play havoc on enemy cooling systems.
I0SD-MEDUSA Decoy launcher: The MEDUSA Decoy Launcher releases small drones into the air that confuse enemy sensors and give additional targets for their weapons locks. If used at the right moment, it can not only waste enemy ammunition but also leave them open to attack.
CR-WB72M2 Small Missile Launcher: A missile launcher boasting large ammo stores. Requires target locks for individual missiles. The M2's missiles are highly effective against lightly armored andt moderately armored opponents, but only have marginal use against heavily armored opponents.
KINNARA Micromissile launcher: A Kisaragi design. Unlike other missile launchers that require one lock per missile. the Micromissile designs unleash a hailstorm of high speed missiles at a target. Despite their size, the combined explosion and impact can cause considerable damage to opponents.
CR-WB78RP2 Medium Rocket Launcher: A launcher that fires manually targeted rounds. Rockets used by ACs usually tend to be high damage and low accuracy. This launcher is no different. The RP2 boasts greater amounts of ammunition than its predecessor.
CR-WB91MB Cluster Missile launcher: The 91MB has a payload of missiles that shower an enemy in cluster bombs. A weapon often used in open environments as normally the missile is fired at a point above the opponent in order for the bomblets to catch them unawares.
CR-WB69CG Chaingun: More of a Gatling gun than a Chain Gun. Nevertheless it is a powerful weapon, unleashing heavy rounds capable of chewing through heavy armor in short order and causing heat issues on targets.
CR-WB82SG2 Slug Gun: A lightweight redesign, the SG2 unleashes a large blast of heavy slugs that cause intense armor damage with the added problem of heat spikes on enemy machines. Damage diminishes the further away the enemy is.
CR-WBW98LX Aperture Laser Cannon: A large weapon that takes up both back equipment slots on an AC. Essentially the most powerful weapon in an AC's arsenal for power per shot, the LX unleashes a gigantic beam of utter destruction on an opponent. However it has a limit of ten shots, making every missed attack a wasted opportunity.
CR-WB91LGL Linear Gun: Essentially a cannon that fires high speed, high impact rounds. Between the munitions used as well as the fact that the air around the round itself essentially has caught fire (in Atmospheric environments anyway) the rounds also have a tendency to cause heat spikes in whatever section that has been struck.
WB24RG-LADON2 Railcannon: The Railcannon is a lethally accurate weapon that fires high speed rounds that are practically supercharged with energy drawn from the AC's generator. Railguns are capable of tearing through most armor and dismembering enemy machines if used effectively. Given a significant charge they are capable of causing are of effect damage.
CR-WB78GL Grenade launcher: The 78GL is essentially what it sounds like. It is a grenade launcher that fires immensely powerful explosives, that being said however it is easy to avoid at long range.
MAGORAGA Micro Missile Launcher: A lighter Micromissile system. It fires less concentrated swarms and has less ammunition.
WB17R-SIREN3 Radar System: An external sensor system with immense range and scanning capabilities.
WR07M-PIXIE3 Machinegun: The third variation in the PIXIE series of Machineguns. It combines the firing speed and the light weight of the PIXIE and the ammunition capacity of the PIXIE2. It has low damage per round but can throw them out fast. It is at best however a close combat weapon, as it is below average at best at mid-range.
WH01R-GAST Assault Rifle: The GAST was designed with high firing speed and ammunition capacity in mind. As with other rifle type weapons, the GAST deals respectable damage with high accuracy. Coupled with its high fire rate the GAST is lethal, having two GAST rifles could very well be devastating in the right hands.
CR-WR93RL Linear Rifle: Developed from the Back Mounted Linear Cannons, the RL linear rifle is a particularly lethal Solid Round weapon. While this handheld derivative has less physical impact than the rounds fired by the back mounted versions, it is still capable of causing great amounts of heat damage and knocking around an opponent.
CR-WR81RS2 Sniper Rifle: A high powered sniper rifle designed for a relatively high rate of fire for its weapon class.
CR-WH058P Bazooka: A Bazooka incorporating a twin-magazine design allowing for greater ammunition reserves.
WR25DL-SKULL2 Twin Laser Rifle: A lighter version of the original SKULL twin laser. In addition to firing two simultaneous shots, the SKULL2's shots are surprisingly powerful - though the rifle requires higher maintenance than its previous and more sturdier version.
CR-WR88RS3 Sniper Rifle: The RS3 was yet another redesign in the RS series. This time it was aimed for greater power per shot.
CR-WH01SP Heavy Shotgun: The 01SP is a large and blocky weapon, comparable to the back mounted slug guns because of the heavy alloy rounds it uses.
WR01R-SHADOW Heavy Rifle: A high powered rifle with immense ammunition storage. Limited by a slow firing speed in comparison to other rifles.
CR-WH79M2 Heavy Machinegun: A Gatling gun in appearance but not name. The M2 fires highly damaging rounds that induce heat complications in enemy machines.
CR-WL88LB3 Laser Blade: An intense short ranged high powered energy blade capable of carving through most forms of armor. All AC based Laser blades are capable of unleashing a ranged blade wave attack. The size of the wave depends on the length of the blade.
CR-WL06LB4 Laser Blade: The LB4 utilizes technology from the well known MOONLIGHT blade design. In essence, the LB4 was meant to make the immense energy draw from the MOONLIGHT more manageable and make the weapon lighter, but keep its immense power and range. They managed to succeed as the LB4 is far more practical than its significantly bulkier predecessor.
YWH13M-NIX Machinegun: A recent design. The NIX has an immensely high fire rate, capable of showering an enemy with a barrage of rounds with a pull of a trigger. Accuracy is surprisingly high at Short to Mid-Range but only there. The only problem it suffers is that it's ammunition reserves can be drained very quickly.
CR-WH05RLA Linear Assault Rifle: A recent design. The RLA is a rapid firing Linear Rifle with all that implies. It unfortunately is quite bulky, and suffers from low ammunition reserves.
CR-WL95B Bazooka: A lightweight bazooka sacrificing ammunition reserves for more manageable weight without sacrificing attack power.
WH09H-WRAITH Handgun: Handguns straddle the line between Rifles and Machineguns. Light weapons that deal surprising amounts of damage but suffer from small amounts of ammunition. The WRAITH is designed for a high rate of fire and thus burns through its ammunition relatively quickly.